On defensive mode, FMJ receives shield over time and upon hitting the enemies.Īs a veteran of the Sect of Metal, Full Metal Judge is the go-to person for chasing and delivering “justice” as they seem fit. The offensive mode inflicts damage over the time while it is activated and increases the damage of the other weapons. This skill is a switch to activate your offensive or defensive modes. The Secondary Weapon is the key to winning or losing a match: Dead or Alive. However, you can switch instances and become a strong damage dealer and help intercept the bomb.īesides transporting the bomb, he can also dish a lot of damage if you can aim his frontal cannon properly and shoot with Triple Tap, shooting projectiles that can hit multiple opponents. His role in the game is mainly Transporter. When the Full Metal Judge comes for you, there is nowhere to run. ![]() Global Cooldown: Triple Tap = instant | Dead or Alive = 1s | Sentence: Death= instant | Bomb Pass = instant.Special Weapon Energy Gain: 12% of damage dealt.Scaling Boost Over Time per second: 100.Offensive Mode: Receives a stronger boost, and deals more damage. Hitting enemies also provides Shield to Full Metal Judge. Full Metal Judge also receives push resistance during the weapon's effect.ĭefensive Mode: Receives Shield when used. The greater the speed difference between the vehicles, the greater the damage. Boosts the machine, dealing damage on contact to enemies in front of the machine.
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